Is this homebrew Whip Specialist Fighting Style balanced? *Plus Blinding Attack and Disabling Attack from this list. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Well the wording could use some fixes, but balance-wise it seems fine. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. (Check out Esquiels Guide to Magic Weapons if you need some!). While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. Even a blind squirrel finds a nut once in awhile. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Let's stay in touch! Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. If you succeed, you either knock the target prone or pull it 5 feet toward from you. How do I grapple/drag an unconscious ally? Yes its simple, but its also excruciatingly dull. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Maybe you could choose 2 of the three: 1. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. - ranged "grapple" and then attack? Journeys Through the Radiant Citadel: Review & Ratings! Anyway, thanks for the opinion. Each feat offers a way to become better at something or to gain a whole new ability. Youve Got to Roll With It was published in the national broadsheet, The Independent. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). If you have no levels in monk, your ki points will . I am thinking pally for smites or rogue for sneak attack. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Lots of great ideas. Dont miss the latest epic adventure by Hipsters & Dragons! Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Hi, I'm Duncan. How would you do it? HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. How can we prove that the supernatural or paranormal doesn't exist? When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. You get a +1 bump to either your Constitution or Wisdom ability score. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. When wielding a whip, you can attempt to grab another creature using your whip. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Resilient 5. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Feats. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. I think this is balanced enough to at least give some playtesting to. Thanks everyone. Spear Master if you check my design notes here, youll see Ive covered this point. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. ), @NautArch That's correct. You are using an out of date browser. Im thinking about adding the Reach property to this feat now that you suggest it! Same goes for Great Weapon Master. Does he make a contested check against mine? Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. That was the intention. Design Notes: Theres a bit of confusion over the spear in the official rules for me. -Trip: Succeeds, target must Dex Save or be Prone A Gladiator feat that combines trident and net would be really cool! Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Divine Strike using a whip would be fun. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Homebrew is fun, and we like to have punishments for poor rolls for balance. Shadow Whip. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Menu. Welcome to my blog and do subscribe to stay in touch! If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). I havent yet, but its still on the to-do list! Better than absorbing damage is preventing it all together. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Alert 2. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. The Abyssal Whip is a powerful weapon and extremely accurate. It holds a maximum of 3 charges of the paladinsDivine Sense ability. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds The problem is that its a niche weaponwithout a niche. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. I think it's a big improvemnt. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Press question mark to learn the rest of the keyboard shortcuts. They are a finesse weapon withreach. Components: V, S, M (area of dim light or darkness). The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Thats a hefty chunk of your action economyto pull off this maneuver. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Thanks. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. by Wizards of the Coast. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). I may well come and finish the job over time. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. JavaScript is disabled. This makes me want to play Trevor. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. The second one is I think the more interesting, so I'll go with that for this answer. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. After that I am not sure. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. This would give melee rogues an extra 5 ft. to work within melee distance. That being said, when I do I will certainly be sure to revise everything as needed. All 3 of these points are basically the justification for any feat in 5e. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. A class without access to other reach weapons now has one that they can rely upon. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Why does Mister Mxyzptlk need to have a weakness in the comics? Whip Grabbed opponents can still move around, so long as they don't get any farther from you. The best answers are voted up and rise to the top, Not the answer you're looking for? Lucky 4. Any thoughts on how I could optimize using a whip? Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Tools. The final ability you get is very situational, though could potentially be cool. So, now that you understand my thought process, I hope you enjoy these feats. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. But thats less fun! Choose this feat, choose Find Familiar, and select the pet of your choice. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). It just doesn't ring true to me. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. ;). I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Mage Hand PHB: Take the Telekinetic feat instead. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): A die is expended when you use it. The aura extends 5 feet from you in every direction, but not through total cover. Please enable JavaScript to get the best experience from this site. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. However, whips are not poorly-balanced. Excellent work! Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Maybe I will go and amend that, after a little more thought. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Whip Master's special action is slightly less effective for the following reasons. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. (Skills with Different Abilities variant rule). It may not display this or other websites correctly. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. dndbeyond.com forum tags This feat allows a character to choose one level 1 spell from another class. . Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. All bullets stacks. The difference between the phonemes /p/ and /b/ in Japanese. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Look out multiverse. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). I really want whips to be viable. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Use the statistics for a mace. by Paizo. I was just suggesting other options to work with it. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I didn't think the specification was necessary. Compendium. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Id additionally rule that the spear is a reach weapon. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Mending PHB: Too situational. Hey Duncan! I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. A die is expended when you use it. Some content found on this page may not be suitable for play at your table. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. It embodies training, experience, and abilities beyond what a class provides. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. I'm not quite sure I'm answering your question though. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Using indicator constraint with two variables. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. When you use a whip, its damage die changes from d4 to d6. Report a bug Is this homebrew "Acrobatic Grappler" feat balanced? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Your feat suggestion is the closest I have come to making that idea viable I think. I don't love the acrobatics check to shove or pull. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Didn't think of Hunters Mark, I'll look into that as well. Could be an interesting part of a Cavalier's kit. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. I say theoretically because theaction economy does come into play here. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Are there other ways I could really bring this character idea to life? Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? They are a one-handed finesse weapon with reach. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. What other Feats would Spell Sniper pair best with? There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. The result was 19 new weapon qualities that meant no single weapon was exactly the same. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Note that spells with range of Self and Touch are unaffected by the feat. It only takes a minute to sign up. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Create an account to follow your favorite communities and start taking part in conversations. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. Maybe I'm missing something, but it felt redundant. Nice work on the D&D community! But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . How do Contests and Saving Throws interact? Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. But since the whip is pretty weak on its own, Id say it is balanced. Seriously, his handaxes would have a higher range and deal more damage. Crossbow Expert 3. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! I found your article very responsive and easy to understand. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? You will be also able to sort the list as you want. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Another option might be plus 1 to Dex or Str and the superiority die? Use coupon code DungeonSolvers10 for 10% off your order! By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. 2023 Wizards. You must use the new roll, even if it is a 1 or a 2. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Because specific races and feats grant you proficiency with martial weapons, . At what level can you cast Thorn Whip? Press J to jump to the feed. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Can you maintain a grapple you are no longer capable of initiating? 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Tags: Damage Control Combat Basic Rules At certain levels, your class gives you the Ability Score Improvement feature. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. With Valor or Sword Bard you can get an extra attack at 6th.

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