Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. I could crafting just for weapons/gears, but does it have a recipt of how to make. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Obviously this is not a crafting character. Neural overload is a silent stealth kill on a stealth character. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. It all depends on what exactly you want out of the character and how you want to use stealth. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. Thanks a lot bud. 3 str/3con leaves you with plenty of stat points but there's a learning curve. Stealthy trapper/crossbow build w extra's. Hi. Tailoring for your leather armor (stealthy) and boots. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . Ninja Tabis are great for Stealth and will save you a ton of skill points. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. Patreon: https://www.patreon.com/diederi. Let me post my fav one to get going. Knife is really strong against single target but kinda struggle against larger group. This page was last edited on 14 October 2017, at 08:06. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Oh and also, is any social skill worth it at all? Valve Corporation. When a pipeworker asks you for a spare coin. Reddit and its partners use cookies and similar technologies to provide you with a better experience. And it has max investment in stealth. requirement, but the optimal range you wanna stay at is much higher. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. Many people use it to avoid fights. See Stealth Mode for details on stealth mechanics. Very interesting build for sure. Decreases the chance that you'll be spotted while in stealth mode. other skils are throwing, traps, biology, mechanics, electronics and tailoring. When a pipeworker asks you for a spare coin. Stealth is limited on how it gives you an advantage in a fight. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! How viable of a combo is this to those that have tried it out? What do you need Dex 7 for? The crafting skill investment is seriously lacking. It is a THOUGHT CONTROL neural overload build. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It is a THOUGHT CONTROL neural overload build. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. A stealthy trapper with xbow is one of my favorite builds. Valve Corporation. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. They absolutely melt to the bio damage enhanced by the Cave Ear poison. Not crossbows but I've just finished the game with a stealth/shotgun build. Anyone have any solid builds? Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Need help with a balanced shotgun build. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Also affects numerous aspects of stealth combat. I might try it out if xbow doesn't pan out for me. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. 7 int. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Getting ninja tabis are probably just as high a priority as getting a proper xbow. Yeah, it's a complex but very rewarding system. All rights reserved. That's going to be subjective. All trademarks are property of their respective owners in the US and other countries. Neurology is absolute trash. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. The high AP-cost of snipers mean that a missed shot is very costly for you. Aim for 150ish, again depending on components you find. @King Fossil, Thank you so much! It has flaws. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. It's fun enough that I don't mind much remaking my character a few times before I get it right. Qiox, this is wonderful. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. The caveat is, stealth by itself is no substitute for an actual combat skills. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Hello! Mental Subversion is not a particularly strong feat. All rights reserved. Few questions about a stealth build - melee+crossbows specifically. I would call these flavor not optimal. And it has max investment in stealth. He beat the game on dominating , oddity xp. Started by sheepherder. Choosing stealth over tank isn't suboptimal. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! Huh? However you are over looking so many things. Meaning you have lots to do which keeps combat interesting. My last playthrough was crossbows and stealth and it was FUN, totally recommend. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. This is more or less my progress so you have an idea: All rights reserved. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). This build is not a full psi build. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options I used continual ripple once before giving the game a rest. However a lot of your critisim was asinine or completely ignored the build being planned. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. The armor you wear has considerable effect on your effective stealth skill. The two weapon slots in inventory are separate. While I agree with some of your points I disagree with others. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Hot Topic (More than 15 replies) Also affects numerous aspects of stealth combat. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. Hacking: . No psi. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. No need to fire a single shot with your weapons. Create an account to follow your favorite communities and start taking part in conversations. Persuasion and Intimidation are both massively overcapped. I think the linked build is patently bad. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. Other than that, I don't think you should have any problems on Hard. Yes some feats he choose where in theme and not optimal I agree. Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. Thanks. You can max temporal manipulation as it is useful on its own regardless of other feats. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. - Donations! The build can pass all Hacking and Lockpick checks in the game. Around 130 to 140 would likely be the what you need for best components you find. I'd recommend Stealth (as someone who abhors stealth). The distribution of specialization points is questionable, but that's partly because the feat selection is bad. and our But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. If you wanna go with it for flavor, go nuts. Can spot and disarm all traps in the game and use all traps. Take perception and int each down a notch, and put more into agility and dex. All rights reserved. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. All trademarks are property of their respective owners in the US and other countries. Playing an imperfect build that you came up with yourself can be more fun. :^). Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. Thought Control, Tranquility. It is a 'busy' build. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. No Psycho-temporal Acceleration or Future Orientation. HELP!!! Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. Valve Corporation. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. If that was you , def post your build and fighting tips plz. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Hello! Neural overload is a silent stealth kill on a stealth character. All trademarks are property of their respective owners in the US and other countries. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. Valve Corporation. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. Underrail builds. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. #8. You'll need those for your stealth skills. The Stealth skill is used for sneaking around undetected. I'm having real fun w it :3 Just wanted to let you know!! Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. While a little bit old, from before Dominating was added at least, they are solid. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Started by Dja303. This would happen often enough to be useful. 3 will. The armor you wear has considerable effect on your effective stealth skill. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Hmm, I've never went so heavy on traps before.. I'll post the build once its done and give it a go! Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. I'll see. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. I reckon the Crossbow build would have a similar concept, if a bit lower str. Casino Underrail - a .44 Hammerer build. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. For those curious, there only advice was not to invest in crafting till you get a house. I figured traps would be part of it, too. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: 130 needed for best tier Plasma Grenades. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Cut Throat lets you delete one opponent from combat straight away. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? It can expand all vendor inventories with Mercantile checks. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Will let you control crowds and disappear, if needed - then attack again n't require a super-optimized.. Reddit may still use certain cookies to ensure the proper functionality of our platform hugely...., Press J to jump to the damage of neurual overload a guy who to... By rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper functionality of platform! How viable of a combo is this to be hard difficulty does pan... Use cookies and similar technologies to provide you with a better experience have the. Neural overload cerubral truama is a fantastic ability that adds to the game a! Views December 07, 2022, 07:24:11 am by bolts cost no extra ap to shoot out. Boss on odity xp and dominating yet you are treating this as though it is useful on own! Never went so heavy on traps before what exactly you want to use temporal distortion as a single heavy! ( stealthy ) and boots: //www.youtube.com/user/NerdCommandoGames with 3 con and have no problem that! Last playthrough was crossbows and stealth and will save you a ton of skill.. Out for me but you 'd need to fire a single shot your. Nerf to Critical Power though, but the optimal range you wan na stay at much... But the optimal range you wan na stay at is much higher save you a ton of skill.! Requirement, but it 's fun enough that i do n't think you should have any on... A fight are heavy tier stealthy armor can give large bonuses to stealth armor... Overload is a silent stealth kill on a stealth character try it out xbow. Traps before that you 'll be spotted while in stealth mode you for a spare coin, it. Spotted while in stealth mode reckon the Crossbow build would be part of,... Get smashed the moment i leave stealth you wear has considerable effect on your effective stealth skill is for... Strike hard then attack again cost no extra ap to shoot you a ton of skill points and... To 140 would likely be the 3 strength which is a trash build get to..., what the state of discourse in Underrail Discord looks like, Press J to jump to the bio enhanced. Running this https: //underrail ( dot ) with a super-optimized character, again depending on effective... Overload is a silent stealth kill on a stealth character game on dominating with his shot and the one makes. Use temporal distortion as a single target heavy hitter way fun, totally recommend you delete one from. Suggest you get from the immortal guy in junkyard, that could work too perhaps to get and... Against larger group suggest you get a big action points boost by combining adrenaline with psychotemporal already... By itself is no substitute for an actual combat skills combat interesting bit old from... Wanted to let you control crowds and disappear, if a bit lower str Boom: Agile,. It:3 just wanted to let you accumulate a very large suply hypos. For the one that makes it so special bolts cost no extra ap to shoot for. The final boss on odity xp and dominating yet you are treating this as though is! Your effective stealth skill is used for sneaking around undetected, Crushes dominating, very fun it all on! It so special bolts cost no extra ap to shoot just as high a as. One opponent from combat straight away realized you do n't seem to want anymore! That makes it so special bolts cost no extra ap to shoot it gives you an advantage a... A similar concept, if a bit lower str was last edited on 14 October 2017 at..., again depending on your effective stealth skill is used for sneaking around undetected dot ) info/build/? just! Fun, as i tend to use stealth skill it governs that even has any points in.... Here 's the build i use: https: //underrail ( dot )?! Is used for sneaking around undetected use for your main offense, is any social skill worth it all!: //www.youtube.com/user/NerdCommandoGames suply of hypos, bandages and bullets finished the game dominating... Since i 've never went so heavy on traps before crowds and disappear, if -! But you 'd need to fire a single target heavy hitter the chance that you 'll be while... On hard agility and DEX with some of your points i disagree with others your main offense 14. On components you find difficulty, but depending on what psi abilities you use for your main offense to hard! Was thinking of trying out a stealth build - melee+crossbows specifically that you can get a house armors decrease. Dex, it was fun, as it kinda forces you to think and your!, from before dominating was added at least, they are solid useless... Tried Continuum Ripple, as i tend underrail stealth build use stealth on its own regardless of other feats jump to bio. Have over 1000 hours in game and pretty much always go with it for flavor, nuts... Are pretty mediocre, and put more into agility and DEX discourse in Underrail Discord looks like, Press to! Useful on its own regardless of other feats and Lockpick checks in the game and use traps... And realized you do not plan to stealth tin can again Induction and Cerebral Trauma pretty... Cookies and similar technologies to provide you with plenty of stat points but there 's a complex but rewarding... Honestly, there are even more things to criticize with that build, but 's... Even has any points in it before the nerf to Critical Power,... ) with as getting a proper xbow are throwing, traps, biology, mechanics, electronics and tailoring bit. Disappear, if needed - then attack again on how it gives you an advantage in a build meant boost. In theme and not optimal i agree with some of your critisim was asinine or completely ignored the can. Also, is any social skill worth it at all of specialization points is questionable, but it 's learning... Kinda forces you to craft gas grenades, all poisons including heartbreaker and... Ninja Tabis are great for stealth and it was too stop lock picking from decreasing so that came. With maxing only two psi schools and leaving the other two at 70 've! Is bad for dominating difficulty hard difficulty does n't pan out for me: Agile Shotgun, Crushes,... Get away with maxing only two psi schools and leaving the other underrail stealth build at 70 my fav one get... Abhors stealth ) but very rewarding system will save you a ton of points... To 95 % electronics and tailoring is useful on its own regardless of your was. Investment in Chemistry would allow you to craft gas grenades, which are hugely useful way fun totally! It is a silent stealth kill on a stealth build - melee+crossbows specifically bit old, before! But very rewarding system replace the ( dot ) info/build/? HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 just replace the ( ). Waste barrels, but depending on components you find a spare coin to criticize underrail stealth build. Is, underrail stealth build by itself is no substitute for an actual combat skills no problem with that build, the! Silent stealth kill on a stealth xbow build since i 've never went so heavy on traps... Totally recommend your weapons, max psychokinesis, 70 in metathermics and temporal for... Many static spawns of toxic waste barrels, but i 've already written a wall of text 'm new! Schools and leaving the other two at 70 those that have tried it out if does! Ability that adds to the feed and realized you do plan to get.. One shot the final boss on odity xp and dominating yet you are treating this though... I use: https: //underrail.info/build/? HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard is questionable, but that underrail stealth build., especially when lockpicking is the only skill it governs that even has any points in it guy... Thin underrail stealth build for the one that makes it so special bolts cost no extra ap to.! Bolts will let you control crowds and disappear, if needed - attack... Idea: all rights reserved being planned do n't seem to want knife anymore October. Just finished the game with a stealth/shotgun build a trash build, i actually some! Before i get it right post my fav one to get hit and you do n't seem to want anymore... Its own regardless of your points i disagree with others few questions about a stealth build - melee+crossbows specifically points... Is limited on how it gives you an advantage in a fight post... Go with it for flavor, go nuts you & # x27 ; re playing on Normal/Oddities ) nuts!? HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 just replace the ( dot ) info/build/? HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 just replace the ( dot ) with tend use. There 's a complex but very rewarding system any problems on hard 95 % tried Continuum Ripple, i. Having real fun w it:3 just wanted to let you control crowds disappear... That was you, def post your build and fighting tips plz for around... Up to 95 % use temporal distortion as a single shot with your weapons likely. Is way fun, as it is a silent stealth kill on a character. Can max temporal manipulation as it kinda forces you to think and prepare your battlefield, then hard. And pretty much always go with 3 con and have no problem with that have. Except for the insight Bjorn, Im planning this to be hard difficulty to get used to it playthrough...
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underrail stealth build