'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. If armor, what powers should he take? Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. You forget screaming eagle that with finesse Dex also gives you Hit as well as AC plus reflex where as Str is just Dmg and Hit..you hit more and get hit less with Dex Finesse so Str is meh when you can float like a Yoda and sting like a Windu. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. This item will only be visible in searches to you, your friends, and admins. Can my saved game in KotOR be used for anything in KotOR 2? Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. As a guardian you probably only have one point to put in each level. That's Gurren Lagann. The player is free to pick Duelist or Two-Weapon fighting styles. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. This build is designed to take down other force users with ease. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. With some games, especially Bioware games, it pays to make a character good at communicating. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Wisdom will comes in use for few of those Dark Side Powers this character has. Fury Fury is Power obtained at level 1 Sith Marauder. Thanks for the assistance! Other ranks are obtained at level 5 and 9. Just because of this and that bonus XP you get when you have her in party,she isthe most useful companion in my opinion. Thank you for this information. This is, by no means, the only way to go when choosing a Guardian build. Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. Excellent work on the build Karver. Slinging Force powers and swinging dual lightsabers. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. Another strategy is to stay in the shadows and fight enemies on the player's terms. Other ranks are obtained at level 5 and 9. How do you get out of a corner when plotting yourself into a corner. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. Focus on Wisdom, Dexterity, and Constitution points. Treat Injury is a solid combat choice. this because it can really optimize your character. Please feel free to contact me through Reddit (/u/TangoSierraFan). That's Tengen Toppa. A higher Wisdom Attribute means more Force Points. Whether a character will succumb to the dark side and become a Sith is also up to the player. Who needs Call of Duty when you have Roblox game Frontlines, Marvel Snaps Kang really has got a grasp on infinity, Bulbasaur ASMR is here to soothe your soul, Mario Karts Waluigi Wiggler Switch combo ostracised by Reddit, Final Fantasy Pixel Remasters get Switch release date, Hey! but there is one thing that. This is mainly for its Rapid Shot ability, but also the Implants. *, Any questions, comments must be forwarded to the original content creator at. And note that I never mentioned "Jedi Guardian" in the first place. He's also much. Flurry will give you 1 bonus attack per round without any drawback. Graduate of Sam Houston State University -- Class of 2011 B.A. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. However, players won't be missing anything critical by keeping this stat low. The best Kotor 2 builds for each class. Two-weapon fighting lets players dual wield blasters which is what players want. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. and which skills are you gonna have them ?! Early in the game, the bonuses for Critical Strikes are not very appealing. The guardian build is a strength-based melee fighter with buffs. Followers 0. New comments cannot be posted and votes cannot be cast. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Best used with light armor or robes. This awesome ability that Kreia has means, that whatever buff you or her use, it will buff the other one too. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. 2 Award Favorite Share Introduction Certain items can also be equipped to help boost Dexterity as well. I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. strength dex cons ?! Theyre going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. I could force jump and 1hko most enemies, or I could 1 shot with power attack. What sort of strategies would a medieval military use against a fantasy giant? It only takes a minute to sign up. The Workbench is a feature I see as one of the most important for increasing your power late-game. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. There are also concussion, cryo, adhesive, poison, and sonic grenades. Pocket Tactics is the world's number one mobile games site. Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. This forces players to choose skills and feats that give a more immediate benefit. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? This is solely because the Guardian class gets the Force Jump feat. Espaol - Latinoamrica (Spanish - Latin America), http://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/37036. Wisdom and Constitution should also be raised. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. As for other upgrades, go for pure Damage. Also with flurry, two weps, and master speed you can attack 4 times in a round, It doesn't replace STR with DEX. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. All trademarks are property of their respective owners in the US and other countries. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. Thanks, DB. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Share More sharing options. Was not expecting a super informative message like this. This site uses cookies from Google to deliver its services and to analyze traffic. Mutually exclusive execution using std::atomic? His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. This is a good build to spend some (17) points on Repair to get HK 47. How do you ensure that a red herring doesn't violate Chekhov's gun? His other interests include horror movies, toy soldier collecting, and anything Batman-related. Guardian will allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. For this build, players will want to start as a Scout, and then choose the Guardian Jedi class. The Consular's bonus force powers work well with this build too. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. The Force Build combines the Soldier and Consular classes. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? 2023 GAMESPOT, A FANDOM COMPANY. This build uses the Scout and Consular classes. Kotor 2 Jedi guardian build all stats I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. With this build, the player can spam Force Storm until the fight is over. That being said I can offer some general build information, that gives no spoilers. My drill is the drill that creates the heavens! Always, always, ALWAYS get Master Speed. It increases the potency of the player character's Force powers and increases companions' chance to hit. This allows for 2 extra attacks per round and a +4 defense buff. *Caster ability remains unchanged by stated shout. His amazing 10 dextery also means he'll be getting hit a lot if he wears the Miner Outfit. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. guys. Players can choose from a range of active and passive Feats that will aid them on their journey. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Albino Member August 19, 2015 Excellent build. These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. Out of all the three classes, Guardians receive the most Hit Points after leveling up. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. Still on the fence? That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. use shout at own risk. Just count with fact that it will eat your poor Force Point really fast. It works for either light side or dark side, but dark side is the optimal choice. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. Definitely like the build as it is pretty similar to the first KOTOR which is what I was hoping to continue. I am more than happy to answer questions. Youre better off focusing on speeding through combat and the story. Burst of Speed is a great Force Power to work towards as well. How can I make Bao-Dur an effective Jedi Guardian? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. Or is it temporary until you get robes? I'm on malachor V and I just can't get through Trayus academy -.-. The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. This opens up dialogue options that are not otherwise available. I've used this build in over half my runs- out of nearly 200 hours of gameplay- and it works on every difficulty, easily defeating all enemies and bosses. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. Wisdom is directly related to the player character's Force bar. Stuff that ups your STR is nice. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. the time your max level (20). The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. 5. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. I also have all skills covered as a Guardian with Atton/Mira and Kreia, so his impressive skills aren't going to bring anything new to the table. It dictates how much damage players deal to enemies (and how likely they are to hit them) while using melee weapons and lightsabers. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. There are six of these three light side and three dark side. The Primary attribute for this build is Strength - players want this as high as they can get it. I'm starting a Jedi Guardian (Just finished the Sith Lord path), but I dunno what kind of build I should start it off with. The Consular class will give access to more Force powers than the other two Jedi classes. These classes each provide different skills and bonuses. I chose to go with single lightsaber because of the Defense bonus from Dueling. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. This build uses the Force Suppression, Force Resistance, Force Push, Stun, and Burst of Speed. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). Then i use the Ultimate Diatom Energy cell, the expert fencing emitter and Pontite lens. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. Kind of an Eldritch Knight kind of thing. Dexterity is the Primary attribute, followed by Charisma and Wisdom. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. The Jedi class for this build is Sentinel. And can you use jedi powers with it? Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3).

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