DnD alignment: Lawful Good. You want this one here. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. These container windows for items are not contained within any other container window, rather being defined fully independently. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. It is only visible to you. Espaol - Latinoamrica (Spanish - Latin America). This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. This mod is compatible with Version 1.9.2 Husky & all DLC. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. Please see the. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Many of the factions will have their own unique decisions and focus trees. He/Him. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. A lot of AI modifiers that apply to every single technology can be changed within defines. Notably, this also applies to the effects of the technology. Create a new text document using word pad or similar software, then copy and paste the below into it: allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. The table below excludes armor designed by the No Step Back DLC tank designer. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. Many nations have their own unique mechanics as well. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Questions, Paradox For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. This mod features between 10-20 years worth of content for all the major powers, including some minors. Please Help! Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. we didn't, only added techs have a different nomenclature. It is only visible to you. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Strategic destruction or Grand battleplan). All rights reserved. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. Well youre in luck! Each tank equipment type and the armored vehicles based on it form a family. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Adding icons, including the background or the stripes highlighting technologies. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. 114. r/hoi4modding. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This is a one stop shop for a total enhancement of the game. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. 8 days ago. Additionally, this is also where sub-technologies are assigned. The icon of the technology the position on the box. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. This in particular is done in the. 429. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. Unpopular opinion: battleplans are the most fun way to play the game. ae 1000 infantry_equipment_3 We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. There are plans to extend the timeline into the 1990s. This item will only be visible in searches to you, your friends, and admins. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. 1 / 2. in areas where the Paradox team may have glossed over. This can build up to the max level specified in the building definition itself. Join. It is only visible to you. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Join. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. A family of equipment types share common mechanical parts that make transitioning production between them easier. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. It is kept here for people who want to use it, and for possible inclusion as a mod resource. It gets unlocked by researching technologies and is produced by production lines. This has an effect on production efficency retention. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. This item requires all of the following other items. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Hi, is there a way to see the equipment names added by a Mod? For example: you want to get light tanks, for which the . This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. The equipment needs of units refer to general equipment archetypes. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. A Legacy version for Version1.9 and below playerscan be found here. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. DISCLAIMER: Many of these mods have been since discontinued or abandoned. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Create an account to follow your favorite communities and start taking part in conversations. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. This mod is compatible with Version 1.10 Collie & all DLC. Please note that you must have the appropriate technology to receive the equipment. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. This item will only be visible to you, admins, and anyone marked as a creator. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. All trademarks are property of their respective owners in the US and other countries. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. Dont use this mod. Statistics, stats, or equipment values are values that equipment types can carry. In either case, countries can further modify several types of equipment by spending the respective kind of experience. This information is usually found on each mods page as they usually list which mods they are able to run with. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. See also: Air units. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. This item will only be visible to you, admins, and anyone marked as a creator. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. Fully compatible up to the current version and all DLC. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. But you have to go down the Confederate path. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines.
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hoi4 road to 56 equipment names