2S is also still useful. Ground bounces on hit, hard knockdown upon landing. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Launches opponent and switches sides on hit, hard knockdown upon landing. Sol does an uppercut followed by a fiery straight punch. This is a very small sample size, so should be taken with a big spoon of salt. You don't like having to work your way in against characters that outrange you. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Don't take this seriously. Sol rushes forward low to the ground and delivers an uppercut. I mean there's that but he also has some pretty polarising matchups too? This is a very small sample size, so should be taken with a big spoon of salt. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . 13th overall. Vote for tiers. If the first hit of a combo, applies an additional +20. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Baiken. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Can throw the opponent either forward or backwards. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Sol lunges forward half-screen with a flaming straight punch. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Hes the best overall balanced character in this game vs the rest of the cast. Someone you don't want to run into. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. He's too fast, period. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Character Win rate Total usage; 25 %: 16: . The safest option is attempting to jump out, but it can be predicted and punished. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. He is described as a noble vampire samurai who wields a bloodsucking blade. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Almost always abbreviated to TK. We'll take our She def needs buffs now. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Giovanna has red hair and a tanned skin complexion. Character Strategy pages generally have at least some basic counter-strategy. As Ram, you might have to rely on faster normals to avoid his spin, but. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Weird that I'd have them exactly reversed. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Data in [] represents values on Clean Hit. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. He further explained that Ramlethal is a hard matchup . Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Either way, the opponent will be pushed away. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Sol Badguy; People just love playing as Sol. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. At long range, you can use Banjoneto to hit Chaos. Combos into 6S against crouching opponents for both better damage and a knockdown. Only 100 matches per match-up. Sometimes you can CH the delay as she's right in front of you or you may both may trade. As more players learn the matchup and more characters get . Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Can gatling from 5K, 2K, or c.S for a mix-up. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. . Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Please take my money Tattie!!!!! Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. The amount of Tension gained when the move is input. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Be ready to fuzzy a lot when she's on you. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Recovery frames which happen under abnormal conditions, such as after landing. Privileged 3 frame normal that does it all. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Strategy. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). No Axl allowed everyone hates that mofo. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. It loses to throws, so try to only use it if the opponent isn't at point blank range. 8.5K 30.5K 2.7K . He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Sol Badguy vs. May - 18. 32. Follow-up knocks the opponent away on hit. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Millia bottom 3. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. How much Wall Damage is applied when the move connects on hit. Try to get Axl to whiff. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Sol floats through the air before doing a diving punch. Can be Roman Canceled on hit for decent damage and better okizeme. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Sol's faster strike invincible reversal.
David Johnson Nottingham Forest,
Jason Abrams Age,
Articles G
guilty gear strive sol matchups